
Build a GWO Content Pack from Zero
Complete documentation for models, animation, firearms, attachments, and audio
01 · Create the Pack
Begin with a clean template, namespace, folders, and base configuration.
02 · Models and Anchors
Prepare GLB files, skeletons, rigid nodes, and modular parts.
03 · Animation and Audio
Configure clips, channel ownership, event frames, and sound mappings.
04 · Validate In Game
Hot reload, diagnose problems, and complete the release checklist.
GWO 2.12.87Minecraft 1.21.1NeoForge 21.1.233Blender 3.3Animation Machine v2
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After completing your first weapon, jump directly to the rules and configuration you need.
Models and anchorsCoordinates, skeletons, rigid nodes, default parts, and GLB exportAnimation systemClip names, channel ownership, state handoff, and machine configurationFirearm configurationAmmunition, fire modes, recoil, materials, audio, and effectsAttachments and opticsAnchors, animation replacement, scopes, tactical stance, and charms
First content pack? Read Getting Started → Empty Template → Build Your First Firearm, then finish Animation Rules before exporting clips.