
Build a GWO Content Pack from Zero
Complete documentation for models, animation, firearms, attachments, and audio
01 · Choose Your Workflow
Choose Blender skinning, Blender Empty, or Blockbench.
02 · Build Models and Animation
Follow your application's modeling, hierarchy, UV, animation, and export route.
03 · Configure the Pack
Configure clips, channel ownership, event frames, and sound mappings.
04 · Validate In Game
Hot reload, diagnose problems, and complete the release checklist.
GWO 2.12.87Minecraft 1.21.1NeoForge 21.1.233Blender 3.3Animation Machine v2
Browse by topic
After completing your first weapon, jump directly to the rules and configuration you need.
Models and anchorsCoordinates, skeletons, rigid nodes, default parts, and GLB exportAnimation systemClip names, channel ownership, state handoff, and machine configurationFirearm configurationAmmunition, fire modes, recoil, materials, audio, and effectsAttachments and opticsAnchors, animation replacement, scopes, tactical stance, and charms
First content pack? Choose Blender skinning, Blender Empty, or Blockbench first. Finish models and animation, then continue to Getting Started → Empty Template → Shared Configuration → In-Game Validation.