﻿weapon	previous	COD20
m4	aim_down_settle	ads_down_settle
m4	aim_fire	fire_ads
m4	aim_in	ads_up
m4	aim_out	ads_down
m4	aim_reload	reload_ads
m4	aim_reload_empty	reload_empty_ads
m4	aim_reload_empty_xmaglrg	reload_empty_xmaglrg_ads
m4	aim_reload_xmaglrg	reload_xmaglrg_ads
m4	aim_switch_to_auto	selectsemi_off_ads
m4	aim_switch_to_semi	selectsemi_on_ads
m4	bullet_additive	bullet_additive
m4	bullet_additive_xmaglrg	bullet_additive_xmaglrg
m4	draw	raise
m4	draw_first	raise_first
m4	empty_additive	empty_additive
m4	empty_additive_xmaglrg	empty_additive_xmaglrg
m4	fire	fire
m4	fire_last	fire_last
m4	fire_last_ads	fire_last_ads
m4	fire_settle	fire_settle
m4	firemode_auto_static	firemode_auto_static
m4	firemode_semi_static	firemode_semi_static
m4	holster	drop
m4	idle_active	idle_active
m4	inspect	inspect
m4	inspect_empty	inspect_empty
m4	inspect_empty_xmaglrg	inspect_empty_xmaglrg
m4	inspect_xmaglrg	inspect_xmaglrg
m4	melee_fatal_01	melee_fatal_01
m4	melee_hit_01	melee_hit_01
m4	melee_hit_02	melee_hit_02
m4	melee_hit_03	melee_hit_03
m4	melee_miss_01	melee_miss_01
m4	melee_miss_02	melee_miss_02
m4	reload	reload
m4	reload_empty	reload_empty
m4	reload_empty_xmaglrg	reload_empty_xmaglrg
m4	reload_xmaglrg	reload_xmaglrg
m4	sprint_in	sprint_in
m4	sprint_loop	sprint_loop
m4	sprint_out	sprint_out
m4	static_idle	idle
m4	super_sprint_in	super_sprint_in
m4	super_sprint_loop	super_sprint_loop
m4	super_sprint_out	super_sprint_out
m4	switch_to_auto	selectsemi_off
m4	switch_to_semi	selectsemi_on
rm277	aim_fire	fire_ads
rm277	aim_reload	reload_ads
rm277	aim_reload_drummag	reload_drum_ads
rm277	aim_reload_empty	reload_empty_ads
rm277	aim_reload_empty_drummag	reload_empty_drum_ads
rm277	aim_switch_to_auto	selectsemi_off_ads
rm277	aim_switch_to_semi	selectsemi_on_ads
rm277	bullet_additive	bullet_additive
rm277	bullet_additive_drummag	bullet_additive_drum
rm277	draw	raise
rm277	draw_first	raise_first
rm277	fire	fire
rm277	fire_last	fire_last
rm277	fire_last_ads	fire_last_ads
rm277	fire_pre	fire_pre
rm277	fire_settle	fire_settle
rm277	holster	drop
rm277	idle_active	idle_active
rm277	inspect	inspect
rm277	inspect_drummag	inspect_drum
rm277	inspect_empty	inspect_empty
rm277	inspect_empty_drummag	inspect_empty_drum
rm277	melee_fatal_01	melee_fatal_01
rm277	melee_fatal_02	melee_fatal_02
rm277	melee_hit_01	melee_hit_01
rm277	melee_hit_02	melee_hit_02
rm277	melee_hit_03	melee_hit_03
rm277	melee_miss_01	melee_miss_01
rm277	melee_miss_02	melee_miss_02
rm277	melee_miss_03	melee_miss_03
rm277	reload	reload
rm277	reload_drummag	reload_drum
rm277	reload_empty	reload_empty
rm277	reload_empty_drummag	reload_empty_drum
rm277	sprint_in	sprint_in
rm277	sprint_loop	sprint_loop
rm277	sprint_out	sprint_out
rm277	static_idle	idle
rm277	super_sprint_in	super_sprint_in
rm277	super_sprint_loop	super_sprint_loop
rm277	super_sprint_out	super_sprint_out
rm277	switch_to_auto	selectsemi_off
rm277	switch_to_semi	selectsemi_on
rm277	aim_down_settle	down_settle
rm277	aim_in	ads_up
rm277	aim_out	ads_down
rm277	firemode_auto_static	firemode_auto_static
rm277	firemode_semi_static	firemode_semi_static
m590a1	aim_fire	fire_ads
m590a1	aim_fire_rechamber	fire_rechamber_ads
m590a1	aim_in	ads_up
m590a1	aim_out	ads_down
m590a1	aim_reload_empty_chamber_end	reload_empty_chamber_end_ads
m590a1	aim_reload_empty_chamber_start	reload_empty_chamber_start_ads
m590a1	aim_reload_empty_start	reload_empty_start_ads
m590a1	aim_reload_end	reload_end_ads
m590a1	aim_reload_loop	reload_loop_ads
m590a1	aim_reload_start	reload_start_ads
m590a1	aim_up_additive	ads_up_additive
m590a1	draw	raise
m590a1	draw_first	raise_first
m590a1	empty_additive	idle_empty_additive
m590a1	fire	fire
m590a1	fire_last	fire_last
m590a1	fire_last_ads	fire_last_ads
m590a1	fire_rechamber	fire_rechamber
m590a1	holster	drop
m590a1	idle_active	idle_active
m590a1	inspect	inspect
m590a1	inspect_empty	inspect_empty
m590a1	melee_fatal_01	gun_butt_fatal_01_barmini
m590a1	melee_fatal_02	gun_butt_fatal_02_barmini
m590a1	melee_hit_01	gun_butt_hit_01_barmini
m590a1	melee_hit_02	gun_butt_hit_02_barmini
m590a1	melee_hit_03	gun_butt_hit_03_barmini
m590a1	melee_miss_01	gun_butt_miss_01_barmini
m590a1	melee_miss_02	gun_butt_miss_02_barmini
m590a1	melee_miss_03	gun_butt_miss_03_barmini
m590a1	reload_empty_chamber_end	reload_empty_chamber_end
m590a1	reload_empty_chamber_start	reload_empty_chamber_start
m590a1	reload_empty_start	reload_empty_start
m590a1	reload_end	reload_end
m590a1	reload_loop	reload_loop
m590a1	reload_start	reload_start
m590a1	shell_additive_3	shell_additive_3
m590a1	shell_additive_8	shell_additive_8
m590a1	sprint_in	sprint_in
m590a1	sprint_loop	sprint_loop
m590a1	sprint_out	sprint_out
m590a1	static_idle	idle
m590a1	super_sprint_in	super_sprint_in
m590a1	super_sprint_loop	super_sprint_loop_proto
m590a1	super_sprint_out	super_sprint_out
cheytac_m200	aim_down_settle	ads_down_settle
cheytac_m200	aim_fire	fire_ads
cheytac_m200	aim_fire_rechamber	fire_rechamber_ads
cheytac_m200	aim_in	ads_up
cheytac_m200	aim_out	ads_down
cheytac_m200	aim_reload	reload_ads
cheytac_m200	aim_reload_empty	reload_empty_ads
cheytac_m200	aim_up_additive	ads_up_additive
cheytac_m200	bullet_additive	bullet_additive_5
cheytac_m200	draw	raise
cheytac_m200	draw_first	raise_first
cheytac_m200	fire	fire
cheytac_m200	fire_last	fire_last
cheytac_m200	fire_last_ads	fire_last_ads
cheytac_m200	fire_rechamber	fire_rechamber
cheytac_m200	holster	drop
cheytac_m200	idle_active	idle_active
cheytac_m200	inspect	inspect
cheytac_m200	inspect_empty	inspect_empty
cheytac_m200	melee_fatal_01	melee_fatal_01
cheytac_m200	melee_fatal_02	melee_fatal_02
cheytac_m200	melee_hit_01	melee_hit_01
cheytac_m200	melee_hit_02	melee_hit_02
cheytac_m200	melee_hit_03	melee_hit_03
cheytac_m200	melee_miss_01	melee_miss_01
cheytac_m200	melee_miss_02	melee_miss_02
cheytac_m200	melee_miss_03	melee_miss_03
cheytac_m200	reload	reload
cheytac_m200	reload_empty	reload_empty
cheytac_m200	sprint_in	sprint_in
cheytac_m200	sprint_loop	sprint_loop
cheytac_m200	sprint_out	sprint_out
cheytac_m200	static_idle	idle
cheytac_m200	super_sprint_in	super_sprint_in
cheytac_m200	super_sprint_loop	super_sprint_loop_proto
cheytac_m200	super_sprint_out	super_sprint_out
mg338	aim_down_settle	ads_down_settle
mg338	aim_fire	fire_ads
mg338	aim_in	ads_up
mg338	aim_out	ads_down
mg338	bullet_additive	bullets
mg338	draw	raise
mg338	draw_first	raise_first
mg338	empty_additive	idle_empty_additive
mg338	fire	fire
mg338	fire_last	fire_last
mg338	fire_last_ads	fire_last_ads
mg338	fire_pre	fire_pre
mg338	fire_settle	fire_settle
mg338	holster	drop
mg338	idle_active	idle_active
mg338	inspect	inspect
mg338	inspect_empty	inspect_empty
mg338	melee_fatal_01	melee_fatal_01
mg338	melee_fatal_02	melee_fatal_02
mg338	melee_hit_01	melee_hit_01
mg338	melee_hit_02	melee_hit_02
mg338	melee_hit_03	melee_hit_03
mg338	melee_miss_01	melee_miss_01
mg338	melee_miss_02	melee_miss_02
mg338	melee_miss_03	melee_miss_03
mg338	reload	reload
mg338	reload_empty	reload_empty
mg338	sprint_in	sprint_in
mg338	sprint_loop	sprint_loop
mg338	sprint_out	sprint_out
mg338	static_idle	idle
mg338	super_sprint_in	super_sprint_in
mg338	super_sprint_loop	super_sprint_loop_proto
mg338	super_sprint_out	super_sprint_out
staccato_2011_p	aim_down_settle	ads_down_settle
staccato_2011_p	aim_fire	fire_ads
staccato_2011_p	aim_in	ads_up
staccato_2011_p	aim_out	ads_down
staccato_2011_p	aim_reload	reload_ads
staccato_2011_p	aim_reload_empty	reload_empty_ads
staccato_2011_p	aim_reload_empty_barcomp	reload_empty_barcomp_ads
staccato_2011_p	aim_up_additive	ads_up_additive
staccato_2011_p	bullet_additive	bullet_additive
staccato_2011_p	draw	raise
staccato_2011_p	draw_first	raise_first
staccato_2011_p	draw_first_barcomp	raise_first_barcomp
staccato_2011_p	empty_additive	empty_additive
staccato_2011_p	fire	fire
staccato_2011_p	fire_last	fire_last
staccato_2011_p	fire_last_ads	fire_last_ads
staccato_2011_p	holster	drop
staccato_2011_p	holster_empty	drop_empty
staccato_2011_p	idle_active	idle_active
staccato_2011_p	inspect	inspect
staccato_2011_p	inspect_barcomp	inspect_barcomp
staccato_2011_p	inspect_empty	inspect_empty
staccato_2011_p	melee_fatal_01	melee_fatal
staccato_2011_p	melee_hit_01	melee_hit_01
staccato_2011_p	melee_hit_02	melee_hit_02
staccato_2011_p	melee_hit_03	melee_hit_03
staccato_2011_p	melee_miss_01	melee_miss_01
staccato_2011_p	melee_miss_02	melee_miss_02
staccato_2011_p	melee_miss_03	melee_miss_03
staccato_2011_p	reload	reload
staccato_2011_p	reload_empty	reload_empty
staccato_2011_p	reload_empty_barcomp	reload_empty_barcomp
staccato_2011_p	sprint_in	sprint_in
staccato_2011_p	sprint_loop	sprint_loop
staccato_2011_p	sprint_out	sprint_out
staccato_2011_p	static_idle	idle
staccato_2011_p	super_sprint_in	super_sprint_in
staccato_2011_p	super_sprint_loop	super_sprint_loop_proto
staccato_2011_p	super_sprint_out	super_sprint_out
